* Update CHANGELOG
* Update version in documentation to 4.4.4
* Remove reference to Examples directory
* Update package-lock.json
* Update API documentation
* Make Examples path check OS agnostic.
* Examples path check OS agnostic.
* Update Runtime.cs
* Re-generate and patch back in type specific changes
* Add missing UnityEngine using.
* Marked as not sealed
* Support the current value type as a conditional.
* Nested if blocks
* Use next char instead of next linefeed.
* Remove debug lines.
* Keep Atom Base Variable sepecfic code.
* Fix position of endif
* Add Raise for void type
* Add void and FSM specific logic
* Add is numeric conditional
* Add more type specific logic
* Add is Vector to generator.
* Add type specific logic
* Add collider type
* Add color specific logic
* Working on whitespace diffs
* Working on whitespace diffs
* remove unused test assembly
* removed example nested if
* test comment removed after regen
* missing ValueEquals
* missing ValueEquals on colliders
* missing color speciifc code.
* whitesapce cleanup
* whitesapce cleanup
* whitesapce cleanup
* whitesapce cleanup
* whitesapce cleanup
* whitesapce cleanup
* remove temp debug
* Generated events now follows editoconfig. + Inline conditionals now supports white spaces.
Co-authored-by: jrmacgill <jmacgill@gmail.com>
Co-authored-by: Adam Ramberg <adam@mambojambostudios.com>
AtomVariableInstancer
- Added AtomVariableInstancer as an option to AtomReference.
- Added AtomVariableInstancer to generator.
- Added editor icon for AtomVariableInstancer.
AtomEventReference
- Added an AtomEventReference class (and AtomEventX2Reference). It’s similar to an AtomReference, but for Events. Let’s you pick between an Event, Variable (will select the Changed event) and a VariableInstancer (see above).
- Added AtomEventReference and AtomEventX2Reference to generator.
- Added a drawer for AtomEventReference.
- Listeners are now using AtomEventReference instead of AtomEvent.
- Refactoring of VoidHooks since Listeners are now using AtomEventReference.
AtomCollection
- Created an AtomCollection - a collection of Atoms associated with key strings (AtomReferences).
- Added new editor icon for collections.
- Created a SerializableDictionary class, which AtomCollection is using.
- Custom property drawer for SerializableDictionary.
- SerializableDictionary supports nested structures meaning that a AtomCollection can have a KVP that is pointing to another AtomCollection.
- AtomCollections have 3 events: Added, Removed, Cleared.
- Added an option to sync an InstanceVariable to collection - adding it to the collection when created (using gameObject’s instance id as key) and removing it from the collection when destroyed.
AtomList
- Renamed old AtomList to AtomValueList
- Added AtomList, like Collection, but a list
- Added new icon for AtomList
- Created a AtomBaseVariableList class, which AtomList is using.
- Custom property drawer for AtomBaseVariableList.
- AtomLists have 3 events: Added, Removed, Cleared.
- Added an option to sync an InstanceVariable to list - adding it to the list when created and removing it from the list when destroyed.
* - Fixed MonoHooks asmdef reference to Core asmdef was broken.
- Fixed dependancy issue for Package Manager.
- Removed Generator function in version 2018.4.
* Updated to include 2018.4 define directive.