mirror of
https://github.com/unity-atoms/unity-atoms.git
synced 2025-01-22 08:08:51 -05:00
Set default to avoid compiler warnings
This commit is contained in:
parent
254352f4a2
commit
f8a73c143f
@ -64,25 +64,25 @@ namespace UnityAtoms
|
||||
/// Event used if `Usage` is set to `Event`.
|
||||
/// </summary>
|
||||
[SerializeField]
|
||||
private E _event;
|
||||
private E _event = default(E);
|
||||
|
||||
/// <summary>
|
||||
/// EventInstancer used if `Usage` is set to `EventInstancer`.
|
||||
/// </summary>
|
||||
[SerializeField]
|
||||
private EI _eventInstancer;
|
||||
private EI _eventInstancer = default(EI);
|
||||
|
||||
/// <summary>
|
||||
/// Variable used if `Usage` is set to `Variable`.
|
||||
/// </summary>
|
||||
[SerializeField]
|
||||
private V _variable;
|
||||
private V _variable = default(V);
|
||||
|
||||
/// <summary>
|
||||
/// Variable Instancer used if `Usage` is set to `VariableInstancer`.
|
||||
/// </summary>
|
||||
[SerializeField]
|
||||
private VI _variableInstancer;
|
||||
private VI _variableInstancer = default(VI);
|
||||
|
||||
protected AtomEventReference()
|
||||
{
|
||||
|
@ -44,7 +44,7 @@ namespace UnityAtoms
|
||||
/// </summary>
|
||||
[SerializeField]
|
||||
[Tooltip("Value that will be used when using the Raise button in the editor inspector.")]
|
||||
private T _inspectorRaiseValue;
|
||||
private T _inspectorRaiseValue = default(T);
|
||||
|
||||
/// <summary>
|
||||
/// Raise the Event.
|
||||
|
@ -5,7 +5,7 @@ namespace UnityAtoms
|
||||
{
|
||||
public class ObservableVoidEvent : IObservable<Void>
|
||||
{
|
||||
private Action<Action> _unregister;
|
||||
private Action<Action> _unregister = default(Action<Action>);
|
||||
private List<IObserver<Void>> _observers = new List<IObserver<Void>>();
|
||||
|
||||
public ObservableVoidEvent(Action<Action> register, Action<Action> unregister)
|
||||
|
@ -73,25 +73,25 @@ namespace UnityAtoms
|
||||
/// Value used if `Usage` is set to `Value`.
|
||||
/// </summary>
|
||||
[SerializeField]
|
||||
private T _value;
|
||||
private T _value = default(T);
|
||||
|
||||
/// <summary>
|
||||
/// Constant used if `Usage` is set to `Constant`.
|
||||
/// </summary>
|
||||
[SerializeField]
|
||||
private C _constant;
|
||||
private C _constant = default(C);
|
||||
|
||||
/// <summary>
|
||||
/// Variable used if `Usage` is set to `Variable`.
|
||||
/// </summary>
|
||||
[SerializeField]
|
||||
private V _variable;
|
||||
private V _variable = default(V);
|
||||
|
||||
/// <summary>
|
||||
/// Variable Instancer used if `Usage` is set to `VariableInstancer`.
|
||||
/// </summary>
|
||||
[SerializeField]
|
||||
private VI _variableInstancer;
|
||||
private VI _variableInstancer = default(VI);
|
||||
|
||||
protected AtomReference()
|
||||
{
|
||||
|
@ -29,7 +29,7 @@ namespace UnityAtoms.MonoHooks
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private Collider2DGameObjectEventReference _eventWithGameObjectReference;
|
||||
private Collider2DGameObjectEventReference _eventWithGameObjectReference = default(Collider2DGameObjectEventReference);
|
||||
|
||||
protected override void RaiseWithGameObject(Collider2D value, GameObject gameObject)
|
||||
{
|
||||
|
@ -29,7 +29,7 @@ namespace UnityAtoms.MonoHooks
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private ColliderGameObjectEventReference _eventWithGameObjectReference;
|
||||
private ColliderGameObjectEventReference _eventWithGameObjectReference = default(ColliderGameObjectEventReference);
|
||||
|
||||
protected override void RaiseWithGameObject(Collider value, GameObject gameObject)
|
||||
{
|
||||
|
@ -21,13 +21,13 @@ namespace UnityAtoms.MonoHooks
|
||||
public E Event { get => _eventReference.GetEvent<E>(); set => _eventReference.SetEvent<E>(value); }
|
||||
|
||||
[SerializeField]
|
||||
private ER _eventReference;
|
||||
private ER _eventReference = default(ER);
|
||||
|
||||
/// <summary>
|
||||
/// Selector function for the Event `EventWithGameObjectReference`. Makes it possible to for example select the parent GameObject and pass that a long to the `EventWithGameObjectReference`.
|
||||
/// </summary>
|
||||
[SerializeField]
|
||||
protected F _selectGameObjectReference;
|
||||
protected F _selectGameObjectReference = default(F);
|
||||
|
||||
protected void OnHook(EV value)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user