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Correctly generate comments
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@ -4,7 +4,7 @@ using UnityAtoms.BaseAtoms;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Adds Variable Instancer's Variable of type {TYPE} to a Collection or List on OnEnable and removes it on OnDestroy.
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/// Adds Variable Instancer's Variable of type bool to a Collection or List on OnEnable and removes it on OnDestroy.
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/// </summary>
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[AddComponentMenu("Unity Atoms/Sync Variable Instancer to Collection/Sync Bool Variable Instancer to Collection")]
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[EditorIcon("atom-icon-delicate")]
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@ -4,7 +4,7 @@ using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Adds Variable Instancer's Variable of type {TYPE} to a Collection or List on OnEnable and removes it on OnDestroy.
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/// Adds Variable Instancer's Variable of type Collider2D to a Collection or List on OnEnable and removes it on OnDestroy.
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/// </summary>
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[AddComponentMenu("Unity Atoms/Sync Variable Instancer to Collection/Sync Collider2D Variable Instancer to Collection")]
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[EditorIcon("atom-icon-delicate")]
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@ -4,7 +4,7 @@ using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Adds Variable Instancer's Variable of type {TYPE} to a Collection or List on OnEnable and removes it on OnDestroy.
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/// Adds Variable Instancer's Variable of type Collider to a Collection or List on OnEnable and removes it on OnDestroy.
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/// </summary>
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[AddComponentMenu("Unity Atoms/Sync Variable Instancer to Collection/Sync Collider Variable Instancer to Collection")]
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[EditorIcon("atom-icon-delicate")]
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@ -4,7 +4,7 @@ using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Adds Variable Instancer's Variable of type {TYPE} to a Collection or List on OnEnable and removes it on OnDestroy.
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/// Adds Variable Instancer's Variable of type Color to a Collection or List on OnEnable and removes it on OnDestroy.
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/// </summary>
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[AddComponentMenu("Unity Atoms/Sync Variable Instancer to Collection/Sync Color Variable Instancer to Collection")]
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[EditorIcon("atom-icon-delicate")]
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@ -4,7 +4,7 @@ using UnityAtoms.BaseAtoms;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Adds Variable Instancer's Variable of type {TYPE} to a Collection or List on OnEnable and removes it on OnDestroy.
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/// Adds Variable Instancer's Variable of type float to a Collection or List on OnEnable and removes it on OnDestroy.
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/// </summary>
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[AddComponentMenu("Unity Atoms/Sync Variable Instancer to Collection/Sync Float Variable Instancer to Collection")]
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[EditorIcon("atom-icon-delicate")]
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@ -4,7 +4,7 @@ using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Adds Variable Instancer's Variable of type {TYPE} to a Collection or List on OnEnable and removes it on OnDestroy.
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/// Adds Variable Instancer's Variable of type GameObject to a Collection or List on OnEnable and removes it on OnDestroy.
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/// </summary>
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[AddComponentMenu("Unity Atoms/Sync Variable Instancer to Collection/Sync GameObject Variable Instancer to Collection")]
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[EditorIcon("atom-icon-delicate")]
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@ -4,7 +4,7 @@ using UnityAtoms.BaseAtoms;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Adds Variable Instancer's Variable of type {TYPE} to a Collection or List on OnEnable and removes it on OnDestroy.
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/// Adds Variable Instancer's Variable of type int to a Collection or List on OnEnable and removes it on OnDestroy.
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/// </summary>
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[AddComponentMenu("Unity Atoms/Sync Variable Instancer to Collection/Sync Int Variable Instancer to Collection")]
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[EditorIcon("atom-icon-delicate")]
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@ -4,7 +4,7 @@ using UnityAtoms.BaseAtoms;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Adds Variable Instancer's Variable of type {TYPE} to a Collection or List on OnEnable and removes it on OnDestroy.
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/// Adds Variable Instancer's Variable of type string to a Collection or List on OnEnable and removes it on OnDestroy.
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/// </summary>
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[AddComponentMenu("Unity Atoms/Sync Variable Instancer to Collection/Sync String Variable Instancer to Collection")]
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[EditorIcon("atom-icon-delicate")]
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@ -4,7 +4,7 @@ using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Adds Variable Instancer's Variable of type {TYPE} to a Collection or List on OnEnable and removes it on OnDestroy.
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/// Adds Variable Instancer's Variable of type Vector2 to a Collection or List on OnEnable and removes it on OnDestroy.
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/// </summary>
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[AddComponentMenu("Unity Atoms/Sync Variable Instancer to Collection/Sync Vector2 Variable Instancer to Collection")]
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[EditorIcon("atom-icon-delicate")]
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@ -4,7 +4,7 @@ using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Adds Variable Instancer's Variable of type {TYPE} to a Collection or List on OnEnable and removes it on OnDestroy.
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/// Adds Variable Instancer's Variable of type Vector3 to a Collection or List on OnEnable and removes it on OnDestroy.
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/// </summary>
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[AddComponentMenu("Unity Atoms/Sync Variable Instancer to Collection/Sync Vector3 Variable Instancer to Collection")]
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[EditorIcon("atom-icon-delicate")]
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@ -9,7 +9,7 @@ namespace UnityAtoms
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<%ENDIF%>
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{
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/// <summary>
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/// Adds Variable Instancer's Variable of type {TYPE} to a Collection or List on OnEnable and removes it on OnDestroy.
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/// Adds Variable Instancer's Variable of type {VALUE_TYPE} to a Collection or List on OnEnable and removes it on OnDestroy.
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/// </summary>
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[AddComponentMenu("Unity Atoms/Sync Variable Instancer to Collection/Sync {VALUE_TYPE_NAME} Variable Instancer to Collection")]
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[EditorIcon("atom-icon-delicate")]
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@ -5,7 +5,7 @@ using UnityAtoms.Mobile;
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namespace UnityAtoms.Mobile
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{
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/// <summary>
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/// Adds Variable Instancer's Variable of type {TYPE} to a Collection or List on OnEnable and removes it on OnDestroy.
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/// Adds Variable Instancer's Variable of type TouchUserInput to a Collection or List on OnEnable and removes it on OnDestroy.
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/// </summary>
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[AddComponentMenu("Unity Atoms/Sync Variable Instancer to Collection/Sync TouchUserInput Variable Instancer to Collection")]
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[EditorIcon("atom-icon-delicate")]
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@ -5,7 +5,7 @@ using UnityAtoms.MonoHooks;
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namespace UnityAtoms.MonoHooks
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{
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/// <summary>
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/// Adds Variable Instancer's Variable of type {TYPE} to a Collection or List on OnEnable and removes it on OnDestroy.
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/// Adds Variable Instancer's Variable of type Collider2DGameObject to a Collection or List on OnEnable and removes it on OnDestroy.
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/// </summary>
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[AddComponentMenu("Unity Atoms/Sync Variable Instancer to Collection/Sync Collider2DGameObject Variable Instancer to Collection")]
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[EditorIcon("atom-icon-delicate")]
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@ -5,7 +5,7 @@ using UnityAtoms.MonoHooks;
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namespace UnityAtoms.MonoHooks
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{
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/// <summary>
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/// Adds Variable Instancer's Variable of type {TYPE} to a Collection or List on OnEnable and removes it on OnDestroy.
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/// Adds Variable Instancer's Variable of type ColliderGameObject to a Collection or List on OnEnable and removes it on OnDestroy.
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/// </summary>
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[AddComponentMenu("Unity Atoms/Sync Variable Instancer to Collection/Sync ColliderGameObject Variable Instancer to Collection")]
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[EditorIcon("atom-icon-delicate")]
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@ -5,7 +5,7 @@ using UnityAtoms.SceneMgmt;
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namespace UnityAtoms.SceneMgmt
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{
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/// <summary>
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/// Adds Variable Instancer's Variable of type {TYPE} to a Collection or List on OnEnable and removes it on OnDestroy.
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/// Adds Variable Instancer's Variable of type SceneField to a Collection or List on OnEnable and removes it on OnDestroy.
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/// </summary>
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[AddComponentMenu("Unity Atoms/Sync Variable Instancer to Collection/Sync SceneField Variable Instancer to Collection")]
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[EditorIcon("atom-icon-delicate")]
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