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WIP
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@ -9,6 +9,8 @@ MonoBehaviour:
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 07a094dae4de443b4a887630b07c7bfe, type: 3}
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m_Script: {fileID: 11500000, guid: 04d35e2eb934747da9d77a3af62bb8ca, type: 3}
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m_Name: OnMenuClicked
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m_EditorClassIdentifier:
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_developerDescription:
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_replayBufferSize: 1
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@ -2,7 +2,7 @@ fileFormatVersion: 2
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guid: b6434f074450b40fbb398ffe95df8fbb
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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mainObjectFileID: 0
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userData:
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assetBundleName:
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@ -9,6 +9,8 @@ MonoBehaviour:
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 07a094dae4de443b4a887630b07c7bfe, type: 3}
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m_Script: {fileID: 11500000, guid: 04d35e2eb934747da9d77a3af62bb8ca, type: 3}
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m_Name: OnQuitClicked
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m_EditorClassIdentifier:
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_developerDescription:
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_replayBufferSize: 1
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@ -2,7 +2,7 @@ fileFormatVersion: 2
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guid: da495ab8344c04faaa60b210efd9e317
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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mainObjectFileID: 0
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userData:
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@ -9,6 +9,8 @@ MonoBehaviour:
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 07a094dae4de443b4a887630b07c7bfe, type: 3}
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m_Script: {fileID: 11500000, guid: 04d35e2eb934747da9d77a3af62bb8ca, type: 3}
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m_Name: OnResetHealthClicked
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m_EditorClassIdentifier:
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_developerDescription:
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_replayBufferSize: 1
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@ -2,7 +2,7 @@ fileFormatVersion: 2
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guid: b9a2b51edbbb543bd87d8b8a1275f3b7
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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mainObjectFileID: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -9,6 +9,8 @@ MonoBehaviour:
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 07a094dae4de443b4a887630b07c7bfe, type: 3}
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m_Script: {fileID: 11500000, guid: 04d35e2eb934747da9d77a3af62bb8ca, type: 3}
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m_Name: OnResumeClicked
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m_EditorClassIdentifier:
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_developerDescription:
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_replayBufferSize: 1
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@ -13,7 +13,7 @@ namespace UnityAtoms.MonoHooks
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/// The Event
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/// </summary>
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[SerializeField]
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protected AtomEventBase _event;
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protected VoidEvent _event;
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/// <summary>
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/// Event including a GameObject reference.
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