2019-05-29 18:52:27 +02:00
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using UnityEngine;
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using UnityAtoms.SceneMgmt;
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2019-10-01 17:27:22 +02:00
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namespace UnityAtoms.SceneMgmt
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{
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/// <summary>
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/// Variable of type `SceneField`. Inherits from `EquatableAtomVariable<SceneField, SceneFieldEvent, SceneFieldSceneFieldEvent>`.
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/// </summary>
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2019-10-14 16:51:54 +02:00
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[EditorIcon("atom-icon-lush")]
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[CreateAssetMenu(menuName = "Unity Atoms/Variables/SceneField", fileName = "SceneFieldVariable")]
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2019-10-01 23:45:42 +02:00
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public sealed class SceneFieldVariable : EquatableAtomVariable<SceneField, SceneFieldEvent, SceneFieldSceneFieldEvent> { }
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2019-05-29 18:52:27 +02:00
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}
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