2019-10-15 22:39:20 +02:00

13 lines
524 B
C#

using UnityEngine;
using UnityAtoms.SceneMgmt;
namespace UnityAtoms.SceneMgmt
{
/// <summary>
/// Variable of type `SceneField`. Inherits from `EquatableAtomVariable&lt;SceneField, SceneFieldEvent, SceneFieldSceneFieldEvent&gt;`.
/// </summary>
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/SceneField", fileName = "SceneFieldVariable")]
public sealed class SceneFieldVariable : EquatableAtomVariable<SceneField, SceneFieldEvent, SceneFieldSceneFieldEvent> { }
}