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using UnityEngine;
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namespace UnityAtoms.SceneMgmt
{
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[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/SceneField", fileName = "SceneFieldVariable")]
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public sealed class SceneFieldVariable : EquatableAtomVariable<SceneField, SceneFieldEvent, SceneFieldSceneFieldEvent> { }
}