using UnityEngine; using UnityAtoms.SceneMgmt; namespace UnityAtoms.SceneMgmt { /// /// Variable of type `SceneField`. Inherits from `EquatableAtomVariable<SceneField, SceneFieldEvent, SceneFieldSceneFieldEvent>`. /// [EditorIcon("atom-icon-lush")] [CreateAssetMenu(menuName = "Unity Atoms/Variables/SceneField", fileName = "SceneFieldVariable")] public sealed class SceneFieldVariable : EquatableAtomVariable { } }