unity-atoms/Packages/SceneMgmt/Runtime/Events/SceneFieldSceneFieldEvent.cs

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using UnityEngine;
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using UnityAtoms.SceneMgmt;
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namespace UnityAtoms.SceneMgmt
{
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/// <summary>
/// Event x 2 of type `SceneField`. Inherits from `AtomEvent&lt;SceneField, SceneField&gt;`.
/// </summary>
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[EditorIcon("atom-icon-cherry")]
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[CreateAssetMenu(menuName = "Unity Atoms/Events/SceneField x 2", fileName = "SceneFieldSceneFieldEvent")]
public sealed class SceneFieldSceneFieldEvent : AtomEvent<SceneField, SceneField> { }
}