unity-atoms/Packages/SceneMgmt/Runtime/Events/SceneFieldSceneFieldEvent.cs

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using UnityEngine;
namespace UnityAtoms.SceneMgmt
{
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[EditorIcon("atom-icon-cherry")]
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[CreateAssetMenu(menuName = "Unity Atoms/Events/SceneField x 2", fileName = "SceneFieldSceneFieldEvent")]
public sealed class SceneFieldSceneFieldEvent : AtomEvent<SceneField, SceneField> { }
}