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13 lines
454 B
C#
13 lines
454 B
C#
using UnityEngine;
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using UnityAtoms.SceneMgmt;
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namespace UnityAtoms.SceneMgmt
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{
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/// <summary>
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/// Event x 2 of type `SceneField`. Inherits from `AtomEvent<SceneField, SceneField>`.
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/// </summary>
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[EditorIcon("atom-icon-cherry")]
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[CreateAssetMenu(menuName = "Unity Atoms/Events/SceneField x 2", fileName = "SceneFieldSceneFieldEvent")]
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public sealed class SceneFieldSceneFieldEvent : AtomEvent<SceneField, SceneField> { }
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}
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