using UnityEngine;
using UnityAtoms.SceneMgmt;
namespace UnityAtoms.SceneMgmt
{
///
/// Event x 2 of type `SceneField`. Inherits from `AtomEvent<SceneField, SceneField>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/SceneField x 2", fileName = "SceneFieldSceneFieldEvent")]
public sealed class SceneFieldSceneFieldEvent : AtomEvent { }
}