using UnityEngine; using UnityAtoms.SceneMgmt; namespace UnityAtoms.SceneMgmt { /// /// Event x 2 of type `SceneField`. Inherits from `AtomEvent<SceneField, SceneField>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/SceneField x 2", fileName = "SceneFieldSceneFieldEvent")] public sealed class SceneFieldSceneFieldEvent : AtomEvent { } }