redict/src/scripting.c

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C
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#include "redis.h"
#include "sha1.h"
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
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#include <ctype.h>
char *redisProtocolToLuaType_Int(lua_State *lua, char *reply);
char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply);
char *redisProtocolToLuaType_Status(lua_State *lua, char *reply);
char *redisProtocolToLuaType_Error(lua_State *lua, char *reply);
char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply);
/* Take a Redis reply in the Redis protocol format and convert it into a
* Lua type. Thanks to this function, and the introduction of not connected
* clients, it is trvial to implement the redis() lua function.
*
* Basically we take the arguments, execute the Redis command in the context
* of a non connected client, then take the generated reply and convert it
* into a suitable Lua type. With this trick the scripting feature does not
* need the introduction of a full Redis internals API. Basically the script
* is like a normal client that bypasses all the slow I/O paths.
*
* Note: in this function we do not do any sanity check as the reply is
* generated by Redis directly. This allows use to go faster.
* The reply string can be altered during the parsing as it is discared
* after the conversion is completed.
*
* Errors are returned as a table with a single 'err' field set to the
* error string.
*/
char *redisProtocolToLuaType(lua_State *lua, char* reply) {
char *p = reply;
switch(*p) {
case ':':
p = redisProtocolToLuaType_Int(lua,reply);
break;
case '$':
p = redisProtocolToLuaType_Bulk(lua,reply);
break;
case '+':
p = redisProtocolToLuaType_Status(lua,reply);
break;
case '-':
p = redisProtocolToLuaType_Error(lua,reply);
break;
case '*':
p = redisProtocolToLuaType_MultiBulk(lua,reply);
break;
}
return p;
}
char *redisProtocolToLuaType_Int(lua_State *lua, char *reply) {
char *p = strchr(reply+1,'\r');
long long value;
string2ll(reply+1,p-reply-1,&value);
lua_pushnumber(lua,(lua_Number)value);
return p+2;
}
char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply) {
char *p = strchr(reply+1,'\r');
long long bulklen;
string2ll(reply+1,p-reply-1,&bulklen);
if (bulklen == -1) {
lua_pushboolean(lua,0);
return p+2;
} else {
lua_pushlstring(lua,p+2,bulklen);
return p+2+bulklen+2;
}
}
char *redisProtocolToLuaType_Status(lua_State *lua, char *reply) {
char *p = strchr(reply+1,'\r');
lua_newtable(lua);
lua_pushstring(lua,"ok");
lua_pushlstring(lua,reply+1,p-reply-1);
lua_settable(lua,-3);
return p+2;
}
char *redisProtocolToLuaType_Error(lua_State *lua, char *reply) {
char *p = strchr(reply+1,'\r');
lua_newtable(lua);
lua_pushstring(lua,"err");
lua_pushlstring(lua,reply+1,p-reply-1);
lua_settable(lua,-3);
return p+2;
}
char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply) {
char *p = strchr(reply+1,'\r');
long long mbulklen;
int j = 0;
string2ll(reply+1,p-reply-1,&mbulklen);
p += 2;
if (mbulklen == -1) {
lua_pushboolean(lua,0);
return p;
}
lua_newtable(lua);
for (j = 0; j < mbulklen; j++) {
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lua_pushnumber(lua,j+1);
p = redisProtocolToLuaType(lua,p);
lua_settable(lua,-3);
}
return p;
}
void luaPushError(lua_State *lua, char *error) {
lua_newtable(lua);
lua_pushstring(lua,"err");
lua_pushstring(lua, error);
lua_settable(lua,-3);
}
int luaRedisCommand(lua_State *lua) {
int j, argc = lua_gettop(lua);
struct redisCommand *cmd;
robj **argv;
redisClient *c = server.lua_client;
sds reply;
/* Build the arguments vector */
argv = zmalloc(sizeof(robj*)*argc);
for (j = 0; j < argc; j++) {
if (!lua_isstring(lua,j+1)) break;
argv[j] = createStringObject((char*)lua_tostring(lua,j+1),
lua_strlen(lua,j+1));
}
/* Check if one of the arguments passed by the Lua script
* is not a string or an integer (lua_isstring() return true for
* integers as well). */
if (j != argc) {
j--;
while (j >= 0) {
decrRefCount(argv[j]);
j--;
}
zfree(argv);
luaPushError(lua,
"Lua redis() command arguments must be strings or integers");
return 1;
}
/* Command lookup */
cmd = lookupCommand(argv[0]->ptr);
if (!cmd || ((cmd->arity > 0 && cmd->arity != argc) ||
(argc < -cmd->arity)))
{
for (j = 0; j < argc; j++) decrRefCount(argv[j]);
zfree(argv);
if (cmd)
luaPushError(lua,
"Wrong number of args calling Redis command From Lua script");
else
luaPushError(lua,"Unknown Redis command called from Lua script");
return 1;
}
/* Run the command in the context of a fake client */
c->argv = argv;
c->argc = argc;
cmd->proc(c);
/* Convert the result of the Redis command into a suitable Lua type.
* The first thing we need is to create a single string from the client
* output buffers. */
reply = sdsempty();
if (c->bufpos) {
reply = sdscatlen(reply,c->buf,c->bufpos);
c->bufpos = 0;
}
while(listLength(c->reply)) {
robj *o = listNodeValue(listFirst(c->reply));
reply = sdscatlen(reply,o->ptr,sdslen(o->ptr));
listDelNode(c->reply,listFirst(c->reply));
}
redisProtocolToLuaType(lua,reply);
sdsfree(reply);
/* Clean up. Command code may have changed argv/argc so we use the
* argv/argc of the client instead of the local variables. */
for (j = 0; j < c->argc; j++)
decrRefCount(c->argv[j]);
zfree(c->argv);
return 1;
}
int luaLogCommand(lua_State *lua) {
int j, argc = lua_gettop(lua);
int level;
sds log;
if (argc < 2) {
luaPushError(lua, "redis.log() requires two arguments or more.");
return 1;
} else if (!lua_isnumber(lua,-argc)) {
luaPushError(lua, "First argument must be a number (log level).");
return 1;
}
level = lua_tonumber(lua,-argc);
if (level < REDIS_DEBUG || level > REDIS_WARNING) {
luaPushError(lua, "Invalid debug level.");
return 1;
}
/* Glue together all the arguments */
log = sdsempty();
for (j = 1; j < argc; j++) {
size_t len;
char *s;
s = (char*)lua_tolstring(lua,(-argc)+j,&len);
if (s) {
if (j != 1) log = sdscatlen(log," ",1);
log = sdscatlen(log,s,len);
}
}
redisLogRaw(level,log);
sdsfree(log);
return 0;
}
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void luaMaskCountHook(lua_State *lua, lua_Debug *ar) {
long long elapsed;
REDIS_NOTUSED(ar);
elapsed = (ustime()/1000) - server.lua_time_start;
if (elapsed >= server.lua_time_limit) {
redisLog(REDIS_NOTICE,"Lua script aborted for max execution time after %lld milliseconds of running time.",elapsed);
lua_pushstring(lua,"Script aborted for max execution time.");
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lua_error(lua);
}
}
void scriptingInit(void) {
lua_State *lua = lua_open();
luaL_openlibs(lua);
/* Register the redis commands table and fields */
lua_newtable(lua);
/* redis.call */
lua_pushstring(lua,"call");
lua_pushcfunction(lua,luaRedisCommand);
lua_settable(lua,-3);
/* redis.log and log levels. */
lua_pushstring(lua,"log");
lua_pushcfunction(lua,luaLogCommand);
lua_settable(lua,-3);
lua_pushstring(lua,"LOG_DEBUG");
lua_pushnumber(lua,REDIS_DEBUG);
lua_settable(lua,-3);
lua_pushstring(lua,"LOG_VERBOSE");
lua_pushnumber(lua,REDIS_VERBOSE);
lua_settable(lua,-3);
lua_pushstring(lua,"LOG_NOTICE");
lua_pushnumber(lua,REDIS_NOTICE);
lua_settable(lua,-3);
lua_pushstring(lua,"LOG_WARNING");
lua_pushnumber(lua,REDIS_WARNING);
lua_settable(lua,-3);
/* Finally set the table as 'redis' global var. */
lua_setglobal(lua,"redis");
/* Create the (non connected) client that we use to execute Redis commands
* inside the Lua interpreter */
server.lua_client = createClient(-1);
server.lua_client->flags |= REDIS_LUA_CLIENT;
server.lua = lua;
}
/* Hash the scripit into a SHA1 digest. We use this as Lua function name.
* Digest should point to a 41 bytes buffer: 40 for SHA1 converted into an
* hexadecimal number, plus 1 byte for null term. */
void hashScript(char *digest, char *script, size_t len) {
SHA1_CTX ctx;
unsigned char hash[20];
char *cset = "0123456789abcdef";
int j;
SHA1Init(&ctx);
SHA1Update(&ctx,(unsigned char*)script,len);
SHA1Final(hash,&ctx);
for (j = 0; j < 20; j++) {
digest[j*2] = cset[((hash[j]&0xF0)>>4)];
digest[j*2+1] = cset[(hash[j]&0xF)];
}
digest[40] = '\0';
}
void luaReplyToRedisReply(redisClient *c, lua_State *lua) {
int t = lua_type(lua,-1);
switch(t) {
case LUA_TSTRING:
addReplyBulkCBuffer(c,(char*)lua_tostring(lua,-1),lua_strlen(lua,-1));
break;
case LUA_TBOOLEAN:
addReply(c,lua_toboolean(lua,-1) ? shared.cone : shared.nullbulk);
break;
case LUA_TNUMBER:
addReplyLongLong(c,(long long)lua_tonumber(lua,-1));
break;
case LUA_TTABLE:
/* We need to check if it is an array, an error, or a status reply.
* Error are returned as a single element table with 'err' field.
* Status replies are returned as single elment table with 'ok' field */
lua_pushstring(lua,"err");
lua_gettable(lua,-2);
t = lua_type(lua,-1);
if (t == LUA_TSTRING) {
sds err = sdsnew(lua_tostring(lua,-1));
sdsmapchars(err,"\r\n"," ",2);
addReplySds(c,sdscatprintf(sdsempty(),"-%s\r\n",err));
sdsfree(err);
lua_pop(lua,2);
return;
}
lua_pop(lua,1);
lua_pushstring(lua,"ok");
lua_gettable(lua,-2);
t = lua_type(lua,-1);
if (t == LUA_TSTRING) {
sds ok = sdsnew(lua_tostring(lua,-1));
sdsmapchars(ok,"\r\n"," ",2);
addReplySds(c,sdscatprintf(sdsempty(),"+%s\r\n",ok));
sdsfree(ok);
lua_pop(lua,1);
} else {
void *replylen = addDeferredMultiBulkLength(c);
int j = 1, mbulklen = 0;
lua_pop(lua,1); /* Discard the 'ok' field value we popped */
while(1) {
lua_pushnumber(lua,j++);
lua_gettable(lua,-2);
t = lua_type(lua,-1);
if (t == LUA_TNIL) {
lua_pop(lua,1);
break;
}
luaReplyToRedisReply(c, lua);
mbulklen++;
}
setDeferredMultiBulkLength(c,replylen,mbulklen);
}
break;
default:
addReply(c,shared.nullbulk);
}
lua_pop(lua,1);
}
/* Set an array of Redis String Objects as a Lua array (table) stored into a
* global variable. */
void luaSetGlobalArray(lua_State *lua, char *var, robj **elev, int elec) {
int j;
lua_newtable(lua);
for (j = 0; j < elec; j++) {
lua_pushlstring(lua,(char*)elev[j]->ptr,sdslen(elev[j]->ptr));
lua_rawseti(lua,-2,j+1);
}
lua_setglobal(lua,var);
}
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void evalGenericCommand(redisClient *c, int evalsha) {
lua_State *lua = server.lua;
char funcname[43];
long long numkeys;
/* Get the number of arguments that are keys */
if (getLongLongFromObjectOrReply(c,c->argv[2],&numkeys,NULL) != REDIS_OK)
return;
if (numkeys > (c->argc - 3)) {
addReplyError(c,"Number of keys can't be greater than number of args");
return;
}
/* We obtain the script SHA1, then check if this function is already
* defined into the Lua state */
funcname[0] = 'f';
funcname[1] = '_';
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if (!evalsha) {
/* Hash the code if this is an EVAL call */
hashScript(funcname+2,c->argv[1]->ptr,sdslen(c->argv[1]->ptr));
} else {
/* We already have the SHA if it is a EVALSHA */
int j;
char *sha = c->argv[1]->ptr;
for (j = 0; j < 40; j++)
funcname[j+2] = tolower(sha[j]);
funcname[42] = '\0';
}
lua_getglobal(lua, funcname);
if (lua_isnil(lua,1)) {
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sds funcdef;
/* Function not defined... let's define it if we have the
* body of the funciton. If this is an EVALSHA call we can just
* return an error. */
if (evalsha) {
addReply(c, shared.noscripterr);
lua_pop(lua,1); /* remove the nil from the stack */
return;
}
funcdef = sdsempty();
lua_pop(lua,1); /* remove the nil from the stack */
funcdef = sdscat(funcdef,"function ");
funcdef = sdscatlen(funcdef,funcname,42);
funcdef = sdscatlen(funcdef," ()\n",4);
funcdef = sdscatlen(funcdef,c->argv[1]->ptr,sdslen(c->argv[1]->ptr));
funcdef = sdscatlen(funcdef,"\nend\n",5);
/* printf("Defining:\n%s\n",funcdef); */
if (luaL_loadbuffer(lua,funcdef,sdslen(funcdef),"func definition")) {
addReplyErrorFormat(c,"Error compiling script (new function): %s\n",
lua_tostring(lua,-1));
lua_pop(lua,1);
sdsfree(funcdef);
return;
}
sdsfree(funcdef);
if (lua_pcall(lua,0,0,0)) {
addReplyErrorFormat(c,"Error running script (new function): %s\n",
lua_tostring(lua,-1));
lua_pop(lua,1);
return;
}
lua_getglobal(lua, funcname);
}
/* Populate the argv and keys table accordingly to the arguments that
* EVAL received. */
luaSetGlobalArray(lua,"KEYS",c->argv+3,numkeys);
luaSetGlobalArray(lua,"ARGV",c->argv+3+numkeys,c->argc-3-numkeys);
/* Select the right DB in the context of the Lua client */
selectDb(server.lua_client,c->db->id);
/* Set an hook in order to be able to stop the script execution if it
* is running for too much time.
* We set the hook only if the time limit is enabled as the hook will
* make the Lua script execution slower. */
if (server.lua_time_limit > 0) {
lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000);
server.lua_time_start = ustime()/1000;
} else {
lua_sethook(lua,luaMaskCountHook,0,0);
}
/* At this point whatever this script was never seen before or if it was
* already defined, we can call it. We have zero arguments and expect
* a single return value. */
if (lua_pcall(lua,0,1,0)) {
selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
addReplyErrorFormat(c,"Error running script (call to %s): %s\n",
funcname, lua_tostring(lua,-1));
lua_pop(lua,1);
lua_gc(lua,LUA_GCCOLLECT,0);
return;
}
selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
luaReplyToRedisReply(c,lua);
lua_gc(lua,LUA_GCSTEP,1);
}
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void evalCommand(redisClient *c) {
evalGenericCommand(c,0);
}
void evalShaCommand(redisClient *c) {
if (sdslen(c->argv[1]->ptr) != 40) {
/* We know that a match is not possible if the provided SHA is
* not the right length. So we return an error ASAP, this way
* evalGenericCommand() can be implemented without string length
* sanity check */
addReply(c, shared.noscripterr);
return;
}
evalGenericCommand(c,1);
}