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for performance reasons only set the debug hook if the time limit is enabled.
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@ -203,7 +203,6 @@ void luaMaskCountHook(lua_State *lua, lua_Debug *ar) {
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long long elapsed;
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REDIS_NOTUSED(ar);
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if (server.lua_time_limit <= 0) return;
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elapsed = (ustime()/1000) - server.lua_time_start;
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if (elapsed >= server.lua_time_limit) {
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redisLog(REDIS_NOTICE,"Lua script aborted for max execution time after %lld milliseconds of running time.",elapsed);
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@ -225,10 +224,6 @@ void scriptingInit(void) {
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server.lua_client = createClient(-1);
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server.lua_client->flags |= REDIS_LUA_CLIENT;
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/* Set an hook in order to be able to stop the script execution if it
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* is running for too much time. */
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lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000);
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server.lua = lua;
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}
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@ -389,10 +384,20 @@ void evalCommand(redisClient *c) {
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/* Select the right DB in the context of the Lua client */
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selectDb(server.lua_client,c->db->id);
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/* Set an hook in order to be able to stop the script execution if it
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* is running for too much time.
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* We set the hook only if the time limit is enabled as the hook will
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* make the Lua script execution slower. */
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if (server.lua_time_limit > 0) {
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lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000);
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server.lua_time_start = ustime()/1000;
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} else {
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lua_sethook(lua,luaMaskCountHook,0,0);
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}
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/* At this point whatever this script was never seen before or if it was
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* already defined, we can call it. We have zero arguments and expect
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* a single return value. */
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server.lua_time_start = ustime()/1000;
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if (lua_pcall(lua,0,1,0)) {
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selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
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addReplyErrorFormat(c,"Error running script (call to %s): %s\n",
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