unity-atoms/Packages/Core/Runtime/Actions/SetVariableValue/SetCollider2DVariableValue.cs
AdamRamberg 299dc195e2 - Added a top menu bar option to regenerate all existing Atoms. Nifty when developing the library.
- Added the option to use a Constant in Atom References. Related to #58
2019-10-16 18:02:08 +02:00

19 lines
703 B
C#

using UnityEngine;
namespace UnityAtoms
{
/// <summary>
/// Set variable value Action of type `Collider2D`. Inherits from `SetVariableValue&lt;Collider2D, Collider2DVariable, Collider2DConstant, Collider2DReference, Collider2DEvent, Collider2DCollider2DEvent&gt;`.
/// </summary>
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Collider2D", fileName = "SetCollider2DVariableValue")]
public sealed class SetCollider2DVariableValue : SetVariableValue<
Collider2D,
Collider2DVariable,
Collider2DConstant,
Collider2DReference,
Collider2DEvent,
Collider2DCollider2DEvent>
{ }
}