using UnityEngine; namespace UnityAtoms { /// /// Set variable value Action of type `Collider2D`. Inherits from `SetVariableValue<Collider2D, Collider2DVariable, Collider2DConstant, Collider2DReference, Collider2DEvent, Collider2DCollider2DEvent>`. /// [EditorIcon("atom-icon-purple")] [CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Collider2D", fileName = "SetCollider2DVariableValue")] public sealed class SetCollider2DVariableValue : SetVariableValue< Collider2D, Collider2DVariable, Collider2DConstant, Collider2DReference, Collider2DEvent, Collider2DCollider2DEvent> { } }