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using UnityEngine ;
namespace UnityAtoms
{
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/// <summary>
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/// Set variable value Action of type `Collider2D`. Inherits from `SetVariableValue<Collider2D, Collider2DVariable, Collider2DConstant, Collider2DReference, Collider2DEvent, Collider2DCollider2DEvent>`.
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/// </summary>
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[EditorIcon("atom-icon-purple")]
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[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Collider2D", fileName = "SetCollider2DVariableValue")]
public sealed class SetCollider2DVariableValue : SetVariableValue <
Collider2D ,
Collider2DVariable ,
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Collider2DConstant ,
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Collider2DReference ,
Collider2DEvent ,
Collider2DCollider2DEvent >
{ }
}