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18 lines
561 B
C#
18 lines
561 B
C#
using System;
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using UnityAtoms.SceneMgmt;
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namespace UnityAtoms.SceneMgmt
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{
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/// <summary>
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/// Event Reference of type `SceneField`. Inherits from `AtomEventReference<SceneField, SceneFieldVariable, SceneFieldEvent, SceneFieldVariableInstancer, SceneFieldEventInstancer>`.
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/// </summary>
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[Serializable]
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public sealed class SceneFieldEventReference : AtomEventReference<
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SceneField,
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SceneFieldVariable,
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SceneFieldEvent,
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SceneFieldVariableInstancer,
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SceneFieldEventInstancer>, IGetEvent
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{ }
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}
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