using System; using UnityAtoms.SceneMgmt; namespace UnityAtoms.SceneMgmt { /// /// Event Reference of type `SceneField`. Inherits from `AtomEventReference<SceneField, SceneFieldVariable, SceneFieldEvent, SceneFieldVariableInstancer, SceneFieldEventInstancer>`. /// [Serializable] public sealed class SceneFieldEventReference : AtomEventReference< SceneField, SceneFieldVariable, SceneFieldEvent, SceneFieldVariableInstancer, SceneFieldEventInstancer>, IGetEvent { } }