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21a588b6a4
* Add OnCollisionHook and OnCollision2DHook * refactor hooks Naming shouldn't be trigger, get outa heeeeere! * Implement ValueEquals + simplify already implemented ValueEquals * Fix generator for Collisions + Add missing generated conditions + support OR:ed conditions in templates Co-authored-by: Adam Ramberg <adam@mambojambostudios.com>
12 lines
442 B
C#
12 lines
442 B
C#
using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Value List of type `Collision2D`. Inherits from `AtomValueList<Collision2D, Collision2DEvent>`.
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/// </summary>
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[EditorIcon("atom-icon-piglet")]
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[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Collision2D", fileName = "Collision2DValueList")]
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public sealed class Collision2DValueList : AtomValueList<Collision2D, Collision2DEvent> { }
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}
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