unity-atoms/Packages/BaseAtoms/Runtime/ValueLists/Collision2DValueList.cs

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using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Value List of type `Collision2D`. Inherits from `AtomValueList&lt;Collision2D, Collision2DEvent&gt;`.
/// </summary>
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Collision2D", fileName = "Collision2DValueList")]
public sealed class Collision2DValueList : AtomValueList<Collision2D, Collision2DEvent> { }
}