using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Value List of type `Collision2D`. Inherits from `AtomValueList<Collision2D, Collision2DEvent>`. /// [EditorIcon("atom-icon-piglet")] [CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Collision2D", fileName = "Collision2DValueList")] public sealed class Collision2DValueList : AtomValueList { } }