using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Value List of type `Collision2D`. Inherits from `AtomValueList<Collision2D, Collision2DEvent>`.
///
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Collision2D", fileName = "Collision2DValueList")]
public sealed class Collision2DValueList : AtomValueList { }
}