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12 lines
496 B
C#
12 lines
496 B
C#
using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Variable of type `float`. Inherits from `EquatableAtomVariable<float, FloatPair, FloatEvent, FloatPairEvent, FloatFloatFunction>`.
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/// </summary>
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[EditorIcon("atom-icon-lush")]
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[CreateAssetMenu(menuName = "Unity Atoms/Variables/Float", fileName = "FloatVariable")]
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public sealed class FloatVariable : EquatableAtomVariable<float, FloatPair, FloatEvent, FloatPairEvent, FloatFloatFunction> { }
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}
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