using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Variable of type `float`. Inherits from `EquatableAtomVariable<float, FloatPair, FloatEvent, FloatPairEvent, FloatFloatFunction>`. /// [EditorIcon("atom-icon-lush")] [CreateAssetMenu(menuName = "Unity Atoms/Variables/Float", fileName = "FloatVariable")] public sealed class FloatVariable : EquatableAtomVariable { } }