using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Variable of type `float`. Inherits from `EquatableAtomVariable<float, FloatPair, FloatEvent, FloatPairEvent, FloatFloatFunction>`.
///
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Float", fileName = "FloatVariable")]
public sealed class FloatVariable : EquatableAtomVariable { }
}