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using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Variable of type `float`. Inherits from `EquatableAtomVariable&lt;float, FloatPair, FloatEvent, FloatPairEvent, FloatFloatFunction&gt;`.
/// </summary>
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Float", fileName = "FloatVariable")]
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public sealed class FloatVariable : EquatableAtomVariable<float, FloatPair, FloatEvent, FloatPairEvent, FloatFloatFunction> { }
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}