Adam Ramberg c3bc59259f More WIP
2020-03-02 02:26:06 +01:00

17 lines
505 B
C#

using System;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event Reference of type `FloatPair`. Inherits from `AtomEventReference&lt;FloatPair, FloatVariable, FloatPairEvent, FloatVariableInstancer, FloatPairEventInstancer&gt;`.
/// </summary>
[Serializable]
public sealed class FloatPairEventReference : AtomEventReference<
FloatPair,
FloatVariable,
FloatPairEvent,
FloatVariableInstancer,
FloatPairEventInstancer>, IGetEvent
{ }
}