using System; namespace UnityAtoms.BaseAtoms { /// /// Event Reference of type `FloatPair`. Inherits from `AtomEventReference<FloatPair, FloatVariable, FloatPairEvent, FloatVariableInstancer, FloatPairEventInstancer>`. /// [Serializable] public sealed class FloatPairEventReference : AtomEventReference< FloatPair, FloatVariable, FloatPairEvent, FloatVariableInstancer, FloatPairEventInstancer>, IGetEvent { } }