unity-atoms/Packages/MonoHooks/Editor/Editors/Events/ColliderGameObjectEventEditor.cs
Adam Ramberg c3bc59259f More WIP
2020-03-02 02:26:06 +01:00

16 lines
574 B
C#

#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityEngine.UIElements;
using UnityAtoms.Editor;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks.Editor
{
/// <summary>
/// Event property drawer of type `ColliderGameObject`. Inherits from `AtomEventEditor&lt;ColliderGameObject, ColliderGameObjectEvent&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`.
/// </summary>
[CustomEditor(typeof(ColliderGameObjectEvent))]
public sealed class ColliderGameObjectEventEditor : AtomEventEditor<ColliderGameObject, ColliderGameObjectEvent> { }
}
#endif