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16 lines
574 B
C#
16 lines
574 B
C#
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#if UNITY_2019_1_OR_NEWER
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using UnityEditor;
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using UnityEngine.UIElements;
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using UnityAtoms.Editor;
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using UnityAtoms.MonoHooks;
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namespace UnityAtoms.MonoHooks.Editor
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{
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/// <summary>
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/// Event property drawer of type `ColliderGameObject`. Inherits from `AtomEventEditor<ColliderGameObject, ColliderGameObjectEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
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/// </summary>
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[CustomEditor(typeof(ColliderGameObjectEvent))]
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public sealed class ColliderGameObjectEventEditor : AtomEventEditor<ColliderGameObject, ColliderGameObjectEvent> { }
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}
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#endif
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