#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityEngine.UIElements; using UnityAtoms.Editor; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks.Editor { /// /// Event property drawer of type `ColliderGameObject`. Inherits from `AtomEventEditor<ColliderGameObject, ColliderGameObjectEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`. /// [CustomEditor(typeof(ColliderGameObjectEvent))] public sealed class ColliderGameObjectEventEditor : AtomEventEditor { } } #endif