#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityEngine.UIElements;
using UnityAtoms.Editor;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks.Editor
{
///
/// Event property drawer of type `ColliderGameObject`. Inherits from `AtomEventEditor<ColliderGameObject, ColliderGameObjectEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
///
[CustomEditor(typeof(ColliderGameObjectEvent))]
public sealed class ColliderGameObjectEventEditor : AtomEventEditor { }
}
#endif