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16 lines
588 B
C#
16 lines
588 B
C#
#if UNITY_2019_1_OR_NEWER
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using UnityEditor;
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using UnityEngine.UIElements;
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using UnityAtoms.Editor;
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using UnityAtoms.MonoHooks;
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namespace UnityAtoms.MonoHooks.Editor
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{
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/// <summary>
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/// Event property drawer of type `Collider2DGameObject`. Inherits from `AtomEventEditor<Collider2DGameObject, Collider2DGameObjectEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
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/// </summary>
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[CustomEditor(typeof(Collider2DGameObjectEvent))]
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public sealed class Collider2DGameObjectEventEditor : AtomEventEditor<Collider2DGameObject, Collider2DGameObjectEvent> { }
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}
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#endif
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