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18 lines
452 B
C#
18 lines
452 B
C#
// using UnityEngine;
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// using UnityEngine.Serialization;
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// namespace UnityAtoms.Examples
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// {
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// [CreateAssetMenu(menuName = "Unity Atoms/Examples/Intro/Reset Health", fileName = "ResetHealth")]
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// public class ResetHealth : VoidAction
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// {
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// [SerializeField]
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// private IntVariable _variable = null;
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// public override void Do()
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// {
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// _variable.Reset(true);
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// }
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// }
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// }
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