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// using UnityEngine;
// using UnityEngine.Serialization;
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// namespace UnityAtoms.Examples
// {
// [CreateAssetMenu(menuName = "Unity Atoms/Examples/Intro/Reset Health", fileName = "ResetHealth")]
// public class ResetHealth : VoidAction
// {
// [SerializeField]
// private IntVariable _variable = null;
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// public override void Do()
// {
// _variable.Reset(true);
// }
// }
// }