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18 lines
657 B
C#
18 lines
657 B
C#
using System;
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using UnityAtoms.MonoHooks;
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namespace UnityAtoms.MonoHooks
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{
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/// <summary>
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/// Event Reference of type `ColliderGameObject`. Inherits from `AtomEventReference<ColliderGameObject, ColliderGameObjectVariable, ColliderGameObjectEvent, ColliderGameObjectVariableInstancer, ColliderGameObjectEventInstancer>`.
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/// </summary>
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[Serializable]
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public sealed class ColliderGameObjectEventReference : AtomEventReference<
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ColliderGameObject,
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ColliderGameObjectVariable,
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ColliderGameObjectEvent,
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ColliderGameObjectVariableInstancer,
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ColliderGameObjectEventInstancer>, IGetEvent
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{ }
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}
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