using System; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// /// Event Reference of type `ColliderGameObject`. Inherits from `AtomEventReference<ColliderGameObject, ColliderGameObjectVariable, ColliderGameObjectEvent, ColliderGameObjectVariableInstancer, ColliderGameObjectEventInstancer>`. /// [Serializable] public sealed class ColliderGameObjectEventReference : AtomEventReference< ColliderGameObject, ColliderGameObjectVariable, ColliderGameObjectEvent, ColliderGameObjectVariableInstancer, ColliderGameObjectEventInstancer>, IGetEvent { } }