unity-atoms/Packages/MonoHooks/Runtime/Actions/SetVariableValue/SetColliderGameObjectVariableValue.cs
Adam Ramberg c3bc59259f More WIP
2020-03-02 02:26:06 +01:00

26 lines
1.1 KiB
C#

using UnityEngine;
using UnityAtoms.BaseAtoms;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
/// <summary>
/// Set variable value Action of type `ColliderGameObject`. Inherits from `SetVariableValue&lt;ColliderGameObject, ColliderGameObjectPair, ColliderGameObjectVariable, ColliderGameObjectConstant, ColliderGameObjectReference, ColliderGameObjectEvent, ColliderGameObjectPairEvent, ColliderGameObjectVariableInstancer&gt;`.
/// </summary>
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/ColliderGameObject", fileName = "SetColliderGameObjectVariableValue")]
public sealed class SetColliderGameObjectVariableValue : SetVariableValue<
ColliderGameObject,
ColliderGameObjectPair,
ColliderGameObjectVariable,
ColliderGameObjectConstant,
ColliderGameObjectReference,
ColliderGameObjectEvent,
ColliderGameObjectPairEvent,
ColliderGameObjectColliderGameObjectFunction,
ColliderGameObjectVariableInstancer,
AtomCollection,
AtomList>
{ }
}