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26 lines
1.1 KiB
C#
26 lines
1.1 KiB
C#
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using UnityEngine;
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using UnityAtoms.BaseAtoms;
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using UnityAtoms.MonoHooks;
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namespace UnityAtoms.MonoHooks
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{
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/// <summary>
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/// Set variable value Action of type `ColliderGameObject`. Inherits from `SetVariableValue<ColliderGameObject, ColliderGameObjectPair, ColliderGameObjectVariable, ColliderGameObjectConstant, ColliderGameObjectReference, ColliderGameObjectEvent, ColliderGameObjectPairEvent, ColliderGameObjectVariableInstancer>`.
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/// </summary>
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[EditorIcon("atom-icon-purple")]
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[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/ColliderGameObject", fileName = "SetColliderGameObjectVariableValue")]
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public sealed class SetColliderGameObjectVariableValue : SetVariableValue<
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ColliderGameObject,
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ColliderGameObjectPair,
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ColliderGameObjectVariable,
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ColliderGameObjectConstant,
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ColliderGameObjectReference,
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ColliderGameObjectEvent,
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ColliderGameObjectPairEvent,
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ColliderGameObjectColliderGameObjectFunction,
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ColliderGameObjectVariableInstancer,
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AtomCollection,
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AtomList>
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{ }
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}
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