using UnityEngine; using UnityAtoms.BaseAtoms; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// /// Set variable value Action of type `ColliderGameObject`. Inherits from `SetVariableValue<ColliderGameObject, ColliderGameObjectPair, ColliderGameObjectVariable, ColliderGameObjectConstant, ColliderGameObjectReference, ColliderGameObjectEvent, ColliderGameObjectPairEvent, ColliderGameObjectVariableInstancer>`. /// [EditorIcon("atom-icon-purple")] [CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/ColliderGameObject", fileName = "SetColliderGameObjectVariableValue")] public sealed class SetColliderGameObjectVariableValue : SetVariableValue< ColliderGameObject, ColliderGameObjectPair, ColliderGameObjectVariable, ColliderGameObjectConstant, ColliderGameObjectReference, ColliderGameObjectEvent, ColliderGameObjectPairEvent, ColliderGameObjectColliderGameObjectFunction, ColliderGameObjectVariableInstancer, AtomCollection, AtomList> { } }