Commit Graph

80 Commits

Author SHA1 Message Date
Adam Ramberg
cb5f702df6 Fixes to issues in v4.0.1 2020-03-22 01:22:08 +01:00
Adam Ramberg
8c6abe18a3 Merge branch 'v4' into canary 2020-03-22 00:24:33 +01:00
Adam Ramberg
4ba6beee59 Added some more docs 2020-03-21 22:45:39 +01:00
Adam Ramberg
9fd64a12f3 Move AtomListAttribute to core 2020-03-21 21:58:41 +01:00
Adam Ramberg
24831f5927 Docs added 2020-03-21 21:48:05 +01:00
Adam Ramberg
698c18dbe7 Fix Variable with class type issues 2020-03-20 00:48:23 +01:00
Adam Ramberg
2eb4cedf80 Rename example scene 2020-03-19 22:42:34 +01:00
Adam Ramberg
fdfcf03150 Remove sync functionality in variable instancers 2020-03-19 08:39:43 +01:00
Adam Ramberg
20db73a43f Move sync variable instancer to collection to its own MB 2020-03-19 08:20:15 +01:00
Adam Ramberg
a90a336980 Finished example scene 2020-03-18 02:00:18 +01:00
Adam Ramberg
74bfaf7086 Example WIP + Variable ID 2020-03-18 00:17:33 +01:00
Adam Ramberg
f00c9be691 Demo scene wip 2020-03-16 23:26:23 +01:00
Adam Ramberg
c71fe4fa60 Tweak 2020-03-16 00:18:26 +01:00
Adam Ramberg
9a8f7495fa Fix timing issues 2020-03-16 00:11:18 +01:00
Adam Ramberg
90079f5873 Fix atomstag bug 2020-03-15 23:18:29 +01:00
Enderlook
c4d1f20399 Fix typo 2020-03-15 18:33:27 -03:00
Adam Ramberg
e6ac211e70 WIP 2020-03-12 01:30:25 +01:00
Adam Ramberg
616bca96b8 Fix transition data event reference 2020-03-11 21:42:59 +01:00
Adam Ramberg
e4c489c88e WIP 2020-03-11 21:11:27 +01:00
Adam Ramberg
42d97b840f More WIP 2020-03-09 23:51:14 +01:00
Adam Ramberg
17fd35a23d Clean up WIP 2020-03-09 00:37:52 +01:00
Adam Ramberg
5d6e94af63 WIP 2020-03-09 00:16:40 +01:00
Adam Ramberg
dbe95e97d1 WIP 2020-03-08 20:41:22 +01:00
Adam Ramberg
ba583f8995 WIP FSM 2020-03-08 13:24:46 +01:00
Adam Ramberg
769388c6e4 FSM pkg + Example WIP 2020-03-08 12:32:41 +01:00
Adam Ramberg
06d89697f3 Example WIP 2020-03-05 00:48:39 +01:00
Adam Ramberg
f8a73c143f Set default to avoid compiler warnings 2020-03-02 20:27:38 +01:00
Adam Ramberg
44c2413c56 Fix intro scene 2020-03-02 19:36:52 +01:00
Adam Ramberg
c3bc59259f More WIP 2020-03-02 02:26:06 +01:00
Adam Ramberg
5d9f8dca71 WIP 2020-03-01 21:32:52 +01:00
Adam Ramberg
85f72abf8a Add AddComponentMenu to Variable Instancers 2020-02-23 23:13:30 +01:00
Adam Ramberg
81e35f17fe
Add util actions to Variables (#115) 2020-02-23 23:07:49 +01:00
Adam Ramberg
6309943385
Replay subject (#114)
* Add constructor with value to Reference classes

* Implemented ReplayBehaviour for AtomEvents
2020-02-23 21:44:04 +01:00
Adam Ramberg
7c4f92ecd8
Add constructor with value to Reference classes (#113) 2020-02-23 03:17:05 +01:00
Adam Ramberg
8a6b8a97a6
Added Variable Instancer, Event Reference, Atom Collection and Atom List (old Atom List renamed to Atom Value List) (#110)
AtomVariableInstancer
- Added AtomVariableInstancer as an option to AtomReference.
- Added AtomVariableInstancer to generator.
- Added editor icon for AtomVariableInstancer.

AtomEventReference
- Added an AtomEventReference class (and AtomEventX2Reference). It’s similar to an AtomReference, but for Events. Let’s you pick between an Event, Variable (will select the Changed event) and a VariableInstancer (see above).
- Added AtomEventReference and AtomEventX2Reference to generator.
- Added a drawer for AtomEventReference.
- Listeners are now using AtomEventReference instead of AtomEvent.
- Refactoring of VoidHooks since Listeners are now using AtomEventReference.

AtomCollection
- Created an AtomCollection - a collection of Atoms associated with key strings (AtomReferences).
- Added new editor icon for collections.
- Created a SerializableDictionary class, which AtomCollection is using.
- Custom property drawer for SerializableDictionary.
- SerializableDictionary supports nested structures meaning that a AtomCollection can have a KVP that is pointing to another AtomCollection.
- AtomCollections have 3 events: Added, Removed, Cleared.
- Added an option to sync an InstanceVariable to collection - adding it to the collection when created (using gameObject’s instance id as key) and removing it from the collection when destroyed.

AtomList
- Renamed old AtomList to AtomValueList
- Added AtomList, like Collection, but a list
- Added new icon for AtomList
- Created a AtomBaseVariableList class, which AtomList is using.
- Custom property drawer for AtomBaseVariableList.
- AtomLists have 3 events: Added, Removed, Cleared.
- Added an option to sync an InstanceVariable to list - adding it to the list when created and removing it from the list when destroyed.
2020-02-23 02:39:43 +01:00
Adam Ramberg
0a1fea485d
Fix variable equality issues (#111) 2020-02-23 02:22:39 +01:00
Adam Ramberg
630d45bceb
IsUnityAtomsRepo should never be settable (#108) 2020-02-16 21:10:45 +01:00
Adam Ramberg
9b027e2308
Added pre change transformers to Variables + Clamp Int / Float (#93)
* Added pre change transformers to Variable + Clamp Value Function (first pre change transformer implementation)
- Added a list of pre change transformers to AtomVariable
- Added docs
- Added two AtomFunctions - ClampInt and ClampFloat
- Added custom editors for ClampInt and ClampFloat
- AtomFunction<T, T> is not part of the generator
- Regenerated all the Atoms

* - Created a base class for the editor for ClampFloat and ClampInt. Apparently it is not allowed to have multiple CustomEditor attributes defined for the same class. To implement this I also created an interface called `IIsValid` (for casting purposes in the editor).
- Initialize `PreChangeTransformers ` at declaration and removed initialization `OnEnable`
- Moved call to `RunPreChangeTransformers ` from `OnEnable` to `OnValidate`. Running it 2 times, once for initialValue and once for value since value can be changed at runtime via editor.
- Made the variable PreChangeTransformers private and created a property instead in order to make it impossible to overwrite the list with `null` from the outside.
- Moved `ClampInt` and `ClampFloat` in the `CreateAssetMenu` for `Unity Atoms/Functions/Transformers`
2020-02-16 12:44:46 +01:00
Oliver Biwer
1772b75ec5
Update AtomVariable.cs 2020-02-10 15:25:07 +01:00
AdamRamberg
b51de335e0 v2.1.0 🚀 2019-11-28 19:35:59 +01:00
IceTrooper
be6a479bc1 #84 parameterless atom listener (#86)
* added base class for AtomAction; modified VoidAction; added Register/UnregisterListener to non-generic AtomEvent; added parameterless AtomListener; small polishing

* removed EditorIcon from AtomAction; fixed misspelled word in AtomEvent
2019-11-26 20:12:54 +01:00
Oliver Biwer
1dd2baeaec Better user guidance for working with AtomVariables (#70)
* #69 added custom editor for Variable Types, to guide the usage flow and reduce errors.

* allows unlocking of initialvalue in playmode

* adjustments to Variable Inspector

* Generator now works with all kinds of setups. just select the Packages folder when calling RegenerateAll.
Used this to regenerate the CustomEditors

* supports now structs

* Added RaiseButtons in VariableEditor. #72
Adding simple logging helper on listeners, for fast debugging.

* Call `serializedObject.Update();` before `OnInspectorGUI` in the editor script in order to update old value when changing value.
Show children for PropertyFields for initial and old value.
Some minor refactoring - renaming variables
Clean up in `RegenereateAllAtoms`
Use `OnEnable` instead of `OnAfterDeserialize` when setting inital value for variable. `OnAfterDeserialize` was causing major issues with the custom editor, eg. it did run when focusing a Variable and showing the inspector, basically making it worthless to change or even inspect the Variable at runtime. `OnEnable` is only called ones when the ScriptableObject is loaded in runtime, which is what we really want. This has been tested running in the editor and in builds.
Add missing editors scripts `TouchUserInputVariableEditor`and `SceneFieldVariableEditor`
2019-11-14 12:59:11 +01:00
IceTrooper
23a8873462 Changed AddComponentMenu names for Listeners/Hooks (#84)
* changed AddComponentMenu names for Listeners

* renamed AddComponentMenu Listeners names in other packages

* renamed AddComponentMenu for hooks

* renamed double Listeners to "x 2" convention
2019-11-13 08:59:39 +01:00
Oliver Biwer
c4a84838b4
Update AtomReference.cs
small change to be more future-proof.
 - when the Usage-Enum is extended this will not silently do nothing
2019-11-11 21:01:10 +01:00
Ignacio Ruiz
3047512a62 Setter to AtomReference's Value was added in order to set the value depending on _usage 2019-11-09 23:08:40 +01:00
AdamRamberg
40e1af7ffe Expose get property InitialValue for Variables 2019-10-20 23:21:16 +02:00
AdamRamberg
cd90f0e667 Remove all FormerlySerializedAs attributes 2019-10-18 17:36:10 +02:00
AdamRamberg
cdbdce7329 #41 - Create BaseAtomListener including dev desc 2019-10-16 19:43:05 +02:00
AdamRamberg
14f02a998e #54 - temp workaround for Unity serialization bug 2019-10-16 18:14:25 +02:00
AdamRamberg
299dc195e2 - Added a top menu bar option to regenerate all existing Atoms. Nifty when developing the library.
- Added the option to use a Constant in Atom References. Related to #58
2019-10-16 18:02:08 +02:00