Move AtomListAttribute to core

This commit is contained in:
Adam Ramberg 2020-03-21 21:58:41 +01:00
parent 24831f5927
commit 9fd64a12f3
11 changed files with 146 additions and 135 deletions

View File

@ -7,127 +7,6 @@ namespace UnityAtoms.BaseAtoms.Editor
/// <summary>
/// A custom property drawer for AtomBaseVariableList.
/// </summary>
[CustomPropertyDrawer(typeof(AtomListAttribute))]
[CustomPropertyDrawer(typeof(AtomBaseVariableList))]
public class AtomListDrawer : PropertyDrawer
{
static int INDEX_LABEL_WIDTH = 16;
static int BUTTON_WIDTH = 24;
static GUIContent PLUS_ICON = IconContent("Toolbar Plus", "Add entry");
static GUIContent MINUS_ICON = IconContent("Toolbar Minus", "Remove entry");
static float DRAWER_MARGIN = 6f;
static float LINE_BOTTOM_MARGIN = 4f;
static float GUTTER = 6f;
static string SERIALIZED_LIST_PROPNAME = "_serializedList";
static string LIST_LABEL_NAME = "List";
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
AtomListAttribute atomListAttr = attribute as AtomListAttribute;
var propertyHeight = EditorGUIUtility.singleLineHeight + LINE_BOTTOM_MARGIN + DRAWER_MARGIN * 2f;
var listProperty = property.FindPropertyRelative(atomListAttr != null && !string.IsNullOrWhiteSpace(atomListAttr.ChildPropName) ? atomListAttr.ChildPropName : SERIALIZED_LIST_PROPNAME);
var length = listProperty.arraySize;
for (var i = 0; i < length; ++i)
{
var itemProp = listProperty.GetArrayElementAtIndex(i);
var itemPropHeight = EditorGUI.GetPropertyHeight(itemProp);
propertyHeight += itemPropHeight + LINE_BOTTOM_MARGIN;
}
return propertyHeight;
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
AtomListAttribute atomListAttr = attribute as AtomListAttribute;
label = EditorGUI.BeginProperty(position, label, property);
var proColor = new Color(83f / 255f, 83f / 255f, 83f / 255f);
var basicColor = new Color(174f / 255f, 174f / 255f, 174f / 255f);
EditorGUI.DrawRect(position, EditorGUIUtility.isProSkin ? proColor : basicColor);
var indent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
EditorGUI.BeginChangeCheck();
var listArrayProperty = property.FindPropertyRelative(atomListAttr != null && !string.IsNullOrWhiteSpace(atomListAttr.ChildPropName) ? atomListAttr.ChildPropName : SERIALIZED_LIST_PROPNAME);
var restRect = new Rect();
var initialPosition = new Rect(position);
initialPosition.y = initialPosition.y + DRAWER_MARGIN;
initialPosition.x = initialPosition.x + DRAWER_MARGIN;
initialPosition.width = initialPosition.width - DRAWER_MARGIN * 2f;
var labelPosition = IMGUIUtils.SnipRectH(initialPosition, initialPosition.width - BUTTON_WIDTH, out restRect);
labelPosition.height = EditorGUIUtility.singleLineHeight + LINE_BOTTOM_MARGIN;
EditorGUI.PrefixLabel(initialPosition, new GUIContent(atomListAttr != null ? (atomListAttr.Label ?? label.text) : LIST_LABEL_NAME));
var addButtonPosition = IMGUIUtils.SnipRectH(restRect, restRect.width, out restRect);
addButtonPosition.height = EditorGUIUtility.singleLineHeight;
var insertIndex = -1;
if (GUI.Button(addButtonPosition, PLUS_ICON))
{
insertIndex = listArrayProperty.arraySize;
}
var linePosition = new Rect(initialPosition);
linePosition.height = EditorGUIUtility.singleLineHeight;
linePosition.y += EditorGUIUtility.singleLineHeight + LINE_BOTTOM_MARGIN;
var indexToDelete = -1;
var length = listArrayProperty.arraySize;
for (var i = 0; i < length; ++i)
{
var itemProp = listArrayProperty.GetArrayElementAtIndex(i);
var indexLabelPos = IMGUIUtils.SnipRectH(linePosition, INDEX_LABEL_WIDTH, out restRect, GUTTER);
EditorGUI.PrefixLabel(indexLabelPos, new GUIContent(i.ToString()));
var itemPos = IMGUIUtils.SnipRectH(restRect, linePosition.width - BUTTON_WIDTH - INDEX_LABEL_WIDTH - GUTTER * 2, out restRect, GUTTER);
EditorGUI.PropertyField(itemPos, itemProp, GUIContent.none, atomListAttr != null ? atomListAttr.IncludeChildrenForItems : false);
var removeButtonPosition = new Rect(restRect);
removeButtonPosition.height = EditorGUIUtility.singleLineHeight;
if (GUI.Button(removeButtonPosition, MINUS_ICON))
{
indexToDelete = i;
}
linePosition.y += EditorGUI.GetPropertyHeight(itemProp) + LINE_BOTTOM_MARGIN;
}
if (insertIndex != -1)
{
if (listArrayProperty != null)
{
listArrayProperty.InsertArrayElementAtIndex(insertIndex);
var newProp = listArrayProperty.GetArrayElementAtIndex(insertIndex);
newProp.isExpanded = true;
}
}
if (indexToDelete != -1)
{
if (listArrayProperty != null)
{
listArrayProperty.RemoveArrayElement(indexToDelete);
}
}
if (EditorGUI.EndChangeCheck())
property.serializedObject.ApplyModifiedProperties();
EditorGUI.indentLevel = indent;
EditorGUI.EndProperty();
}
static GUIContent IconContent(string name, string tooltip)
{
var builtinIcon = EditorGUIUtility.IconContent(name);
return new GUIContent(builtinIcon.image, tooltip);
}
}
public class AtomListDrawer : AtomListAttributeDrawer { }
}

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: ed96ad5d334a847438fd3f164b941c3f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,131 @@
using UnityEditor;
using UnityEngine;
namespace UnityAtoms.Editor
{
/// <summary>
/// A custom property drawer for properties using the `AtomList` attribute.
/// </summary>
[CustomPropertyDrawer(typeof(AtomListAttribute))]
public class AtomListAttributeDrawer : PropertyDrawer
{
static int INDEX_LABEL_WIDTH = 16;
static int BUTTON_WIDTH = 24;
static GUIContent PLUS_ICON = IconContent("Toolbar Plus", "Add entry");
static GUIContent MINUS_ICON = IconContent("Toolbar Minus", "Remove entry");
static float DRAWER_MARGIN = 6f;
static float LINE_BOTTOM_MARGIN = 4f;
static float GUTTER = 6f;
static string SERIALIZED_LIST_PROPNAME = "_serializedList";
static string LIST_LABEL_NAME = "List";
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
AtomListAttribute atomListAttr = attribute as AtomListAttribute;
var propertyHeight = EditorGUIUtility.singleLineHeight + LINE_BOTTOM_MARGIN + DRAWER_MARGIN * 2f;
var listProperty = property.FindPropertyRelative(atomListAttr != null && !string.IsNullOrWhiteSpace(atomListAttr.ChildPropName) ? atomListAttr.ChildPropName : SERIALIZED_LIST_PROPNAME);
var length = listProperty.arraySize;
for (var i = 0; i < length; ++i)
{
var itemProp = listProperty.GetArrayElementAtIndex(i);
var itemPropHeight = EditorGUI.GetPropertyHeight(itemProp);
propertyHeight += itemPropHeight + LINE_BOTTOM_MARGIN;
}
return propertyHeight;
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
AtomListAttribute atomListAttr = attribute as AtomListAttribute;
label = EditorGUI.BeginProperty(position, label, property);
var proColor = new Color(83f / 255f, 83f / 255f, 83f / 255f);
var basicColor = new Color(174f / 255f, 174f / 255f, 174f / 255f);
EditorGUI.DrawRect(position, EditorGUIUtility.isProSkin ? proColor : basicColor);
var indent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
EditorGUI.BeginChangeCheck();
var listArrayProperty = property.FindPropertyRelative(atomListAttr != null && !string.IsNullOrWhiteSpace(atomListAttr.ChildPropName) ? atomListAttr.ChildPropName : SERIALIZED_LIST_PROPNAME);
var restRect = new Rect();
var initialPosition = new Rect(position);
initialPosition.y = initialPosition.y + DRAWER_MARGIN;
initialPosition.x = initialPosition.x + DRAWER_MARGIN;
initialPosition.width = initialPosition.width - DRAWER_MARGIN * 2f;
var labelPosition = IMGUIUtils.SnipRectH(initialPosition, initialPosition.width - BUTTON_WIDTH, out restRect);
labelPosition.height = EditorGUIUtility.singleLineHeight + LINE_BOTTOM_MARGIN;
EditorGUI.PrefixLabel(initialPosition, new GUIContent(atomListAttr != null ? (atomListAttr.Label ?? label.text) : LIST_LABEL_NAME));
var addButtonPosition = IMGUIUtils.SnipRectH(restRect, restRect.width, out restRect);
addButtonPosition.height = EditorGUIUtility.singleLineHeight;
var insertIndex = -1;
if (GUI.Button(addButtonPosition, PLUS_ICON))
{
insertIndex = listArrayProperty.arraySize;
}
var linePosition = new Rect(initialPosition);
linePosition.height = EditorGUIUtility.singleLineHeight;
linePosition.y += EditorGUIUtility.singleLineHeight + LINE_BOTTOM_MARGIN;
var indexToDelete = -1;
var length = listArrayProperty.arraySize;
for (var i = 0; i < length; ++i)
{
var itemProp = listArrayProperty.GetArrayElementAtIndex(i);
var indexLabelPos = IMGUIUtils.SnipRectH(linePosition, INDEX_LABEL_WIDTH, out restRect, GUTTER);
EditorGUI.PrefixLabel(indexLabelPos, new GUIContent(i.ToString()));
var itemPos = IMGUIUtils.SnipRectH(restRect, linePosition.width - BUTTON_WIDTH - INDEX_LABEL_WIDTH - GUTTER * 2, out restRect, GUTTER);
EditorGUI.PropertyField(itemPos, itemProp, GUIContent.none, atomListAttr != null ? atomListAttr.IncludeChildrenForItems : false);
var removeButtonPosition = new Rect(restRect);
removeButtonPosition.height = EditorGUIUtility.singleLineHeight;
if (GUI.Button(removeButtonPosition, MINUS_ICON))
{
indexToDelete = i;
}
linePosition.y += EditorGUI.GetPropertyHeight(itemProp) + LINE_BOTTOM_MARGIN;
}
if (insertIndex != -1)
{
if (listArrayProperty != null)
{
listArrayProperty.InsertArrayElementAtIndex(insertIndex);
var newProp = listArrayProperty.GetArrayElementAtIndex(insertIndex);
newProp.isExpanded = true;
}
}
if (indexToDelete != -1)
{
if (listArrayProperty != null)
{
listArrayProperty.RemoveArrayElement(indexToDelete);
}
}
if (EditorGUI.EndChangeCheck())
property.serializedObject.ApplyModifiedProperties();
EditorGUI.indentLevel = indent;
EditorGUI.EndProperty();
}
static GUIContent IconContent(string name, string tooltip)
{
var builtinIcon = EditorGUIUtility.IconContent(name);
return new GUIContent(builtinIcon.image, tooltip);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 72134fc0222df496fb1d6bb39bd94002
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 93604d20e8e8f4a7da3af79e4303a48f
guid: 59cc564b0be81473aa4950528359c8f8
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@ -1,7 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
namespace UnityAtoms
{
/// <summary>
/// Needed in order to create a property drawer for a List / Array. See this for more info: https://answers.unity.com/questions/605875/custompropertydrawer-for-array-types-in-43.html

View File

@ -1,6 +1,6 @@
using UnityEngine;
namespace UnityAtoms.BaseAtoms
namespace UnityAtoms
{
public class AtomListAttribute : PropertyAttribute
{

View File

@ -1,5 +1,4 @@
using System;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.FSM
{

View File

@ -1,5 +1,4 @@
using System;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.FSM
{