using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Set variable value Action of type `GameObject`. Inherits from `SetVariableValue<GameObject, GameObjectPair, GameObjectVariable, GameObjectConstant, GameObjectReference, GameObjectEvent, GameObjectPairEvent, GameObjectVariableInstancer>`.
/// </summary>
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/GameObject", fileName = "SetGameObjectVariableValue")]
public sealed class SetGameObjectVariableValue : SetVariableValue<
GameObject,
GameObjectPair,
GameObjectVariable,
GameObjectConstant,
GameObjectReference,
GameObjectEvent,
GameObjectPairEvent,
GameObjectGameObjectFunction,
GameObjectVariableInstancer>
{ }
}