using UnityAtoms.BaseAtoms; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Set variable value Action of type `GameObject`. Inherits from `SetVariableValue<GameObject, GameObjectPair, GameObjectVariable, GameObjectConstant, GameObjectReference, GameObjectEvent, GameObjectPairEvent, GameObjectVariableInstancer>`. /// [EditorIcon("atom-icon-purple")] [CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/GameObject", fileName = "SetGameObjectVariableValue")] public sealed class SetGameObjectVariableValue : SetVariableValue< GameObject, GameObjectPair, GameObjectVariable, GameObjectConstant, GameObjectReference, GameObjectEvent, GameObjectPairEvent, GameObjectGameObjectFunction, GameObjectVariableInstancer> { } }