using UnityEngine;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Set variable value Action of type `float`. Inherits from `SetVariableValue<float, FloatPair, FloatVariable, FloatConstant, FloatReference, FloatEvent, FloatPairEvent, FloatVariableInstancer>`.
/// </summary>
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Float", fileName = "SetFloatVariableValue")]
public sealed class SetFloatVariableValue : SetVariableValue<
float,
FloatPair,
FloatVariable,
FloatConstant,
FloatReference,
FloatEvent,
FloatPairEvent,
FloatFloatFunction,
FloatVariableInstancer>
{ }
}