using UnityEngine; using UnityAtoms.BaseAtoms; namespace UnityAtoms.BaseAtoms { /// /// Set variable value Action of type `float`. Inherits from `SetVariableValue<float, FloatPair, FloatVariable, FloatConstant, FloatReference, FloatEvent, FloatPairEvent, FloatVariableInstancer>`. /// [EditorIcon("atom-icon-purple")] [CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Float", fileName = "SetFloatVariableValue")] public sealed class SetFloatVariableValue : SetVariableValue< float, FloatPair, FloatVariable, FloatConstant, FloatReference, FloatEvent, FloatPairEvent, FloatFloatFunction, FloatVariableInstancer> { } }