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using UnityEngine;
using UnityAtoms.BaseAtoms;
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namespace UnityAtoms.MonoHooks
{
/// <summary>
/// Base class for all `MonoHook`s of type `Collider2D`.
/// </summary>
[EditorIcon("atom-icon-delicate")]
public abstract class Collider2DHook : MonoHook<
Collider2DEvent,
Collider2D,
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Collider2DEventReference,
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GameObjectGameObjectFunction>
{
/// <summary>
/// Event including a GameObject reference.
/// </summary>
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public Collider2DGameObjectEvent EventWithGameObject
{
get => _eventWithGameObjectReference != null ? _eventWithGameObjectReference.GetEvent<Collider2DGameObjectEvent>() : null;
set
{
if (_eventWithGameObjectReference != null)
{
_eventWithGameObjectReference.SetEvent<Collider2DGameObjectEvent>(value);
}
}
}
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[SerializeField]
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private Collider2DGameObjectEventReference _eventWithGameObjectReference = default(Collider2DGameObjectEventReference);
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protected override void RaiseWithGameObject(Collider2D value, GameObject gameObject)
{
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if (EventWithGameObject)
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{
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EventWithGameObject.Raise(new Collider2DGameObject() { Collider2D = value, GameObject = gameObject });
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}
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}
}
}