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18 lines
552 B
C#
18 lines
552 B
C#
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using System;
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Event Reference of type `GameObject`. Inherits from `AtomEventReference<GameObject, GameObjectVariable, GameObjectEvent, GameObjectVariableInstancer, GameObjectEventInstancer>`.
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/// </summary>
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[Serializable]
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public sealed class GameObjectEventReference : AtomEventReference<
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GameObject,
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GameObjectVariable,
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GameObjectEvent,
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GameObjectVariableInstancer,
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GameObjectEventInstancer>, IGetEvent
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{ }
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}
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