using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Reference of type `GameObject`. Inherits from `AtomEventReference<GameObject, GameObjectVariable, GameObjectEvent, GameObjectVariableInstancer, GameObjectEventInstancer>`. /// [Serializable] public sealed class GameObjectEventReference : AtomEventReference< GameObject, GameObjectVariable, GameObjectEvent, GameObjectVariableInstancer, GameObjectEventInstancer>, IGetEvent { } }