2020-03-15 18:18:29 -04:00
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityAtoms
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{
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2020-03-21 16:48:05 -04:00
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/// <summary>
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/// Resets all the Variables in the list on OnEnable. Note that this will cause Events on the Variables to be triggered.
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/// </summary>
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2020-03-19 03:20:15 -04:00
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[AddComponentMenu("Unity Atoms/MonoBehaviour Helpers/Variable Resetter")]
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2020-03-15 18:18:29 -04:00
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[DefaultExecutionOrder(Runtime.ExecutionOrder.VARIABLE_RESETTER)]
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2020-03-17 21:00:18 -04:00
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[EditorIcon("atom-icon-delicate")]
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2020-03-15 18:18:29 -04:00
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public class VariableResetter : MonoBehaviour
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{
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public List<AtomBaseVariable> _variables = new List<AtomBaseVariable>();
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void OnEnable()
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{
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for (var i = 0; i < _variables.Count; ++i)
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{
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2020-03-15 19:18:26 -04:00
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_variables[i].Reset(true);
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2020-03-15 18:18:29 -04:00
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}
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}
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}
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}
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