using System.Collections.Generic;
using UnityEngine;
namespace UnityAtoms
{
///
/// Resets all the Variables in the list on OnEnable. Note that this will cause Events on the Variables to be triggered.
///
[AddComponentMenu("Unity Atoms/MonoBehaviour Helpers/Variable Resetter")]
[DefaultExecutionOrder(Runtime.ExecutionOrder.VARIABLE_RESETTER)]
[EditorIcon("atom-icon-delicate")]
public class VariableResetter : MonoBehaviour
{
public List _variables = new List();
void OnEnable()
{
for (var i = 0; i < _variables.Count; ++i)
{
_variables[i].Reset(true);
}
}
}
}