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18 lines
681 B
C#
18 lines
681 B
C#
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using System;
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using UnityAtoms.MonoHooks;
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namespace UnityAtoms.MonoHooks
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{
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/// <summary>
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/// Event Reference of type `Collider2DGameObject`. Inherits from `AtomEventReference<Collider2DGameObject, Collider2DGameObjectVariable, Collider2DGameObjectEvent, Collider2DGameObjectVariableInstancer, Collider2DGameObjectEventInstancer>`.
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/// </summary>
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[Serializable]
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public sealed class Collider2DGameObjectEventReference : AtomEventReference<
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Collider2DGameObject,
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Collider2DGameObjectVariable,
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Collider2DGameObjectEvent,
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Collider2DGameObjectVariableInstancer,
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Collider2DGameObjectEventInstancer>, IGetEvent
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{ }
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}
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